Parachute pants, Michael Jackson, Madonna, Growing Pains, L.A. Gear, Breakfast Club....what do all of these have in common? They all helped define the 80s. Come take a fun "Journey" with me as we revisit the totally radical decade.
Dungeons & Dragons started the whole Role Playing Game phenomenon that took off during the 1980s. D&D was first published by TSR back in the late 70s, but found its stride in 1981. I remember being introduced to the world of RPG by my friend, Ian, in 1983. He had just bought it and we opened it up and started pouring over the rules. It was the basic D&D kit that included 2 books, maps, six polyhedral dice, and a marking crayon for the dice.
I learned about character sheets, ability scores, character classes, alignments, and powers/abilities. I'm pretty sure we didn't know what the hell we were doing, but we had a blast. When our other friends came over, we were able to create a more diverse group to complete fun campaigns.
The world we played in included wizards, elves, orcs, halflings, dragons, thieves, clerics,
treekeepers, merchants, trolls, and other fun creatures and beings.
We bought modules for additional campaigns, but the most fun we ever had was designing our own.
I can't recall what year it was, but I remember when frenzied Christians started attacking D&D, saying it was satanic or something. Playing these games meant you were playing with witchcraft or making deals with the devil.
RPGs are still played today, and they all have Dungeons & Dragons to thank. Although I no longer play, I still have a soft place in my heart for all things D&D.